June 20th, 2009Storyline:In an old abandoned village, several dozen local teenagers decide to hold a rave. They post fliers around schools to lure more ravers, inadvertently giving an outcast scientist an idea to test a "miracle drug" he was working on to cure paralysis. He arrived at the rave disguised as a drug dealer and began selling it as "E". The drug did not cure any paralysis, but caused cardiac arrest. They began to rise after that, changed into something no longer human.
You are in a truck on your way (blissfully unaware) to the rave. The driver is someone you don't know but one of your buddies introduced you when you got in the car. His name was Chuck and he was on his way to get some drugs and cash from someone at the party. There was something about him you couldn't quite put your finger on, but it was not good. The truck stops, just meters away from someone in the road near a group of cars. The man was hunched over something red...........[game starts]
Background:This will be our full-fledged Movie-Sim. Special effects, sound and lighting combined with choreographed action will provide a unique and intense experience. Video will be taken from the games and a short movie will be created. Players are invited to camp overnight saturday, then play some "Zombie Mop-up" games the next day. We will have a concession, etc. but entry is $25(for the 20th and 21st). We will be open and hosting warm-up games at 6pm Saturday, main game starts at 10pm.
Rules:~All players must accept that they will be filmed.
~Players must start with no weapons then acquire their gear on the field.
~No guns shooting over 300 fps with 0.25g bb's due to the no mercy rule.
~A zombie must noticeably "tag" a player to kill them.
~"Tags" count on clothing, gear, skin etc. but not on guns/weapons.
~Players that are "tagged" must fall down, count to sixty and start as a zombie.
~Players can use mock weapons (plastic and rubber only) as well as firearms. No hard hits or thrusting attacks.
~Players must not aim for the head at close range.
~Zombies cannot communicate to players or zombies in any way.
~Zombies must fall down and count sixty seconds before reviving.
~Zombies may run.
Contact:Feel free to ask any questions.
E-mail: hardcorps@live.caPhone: Garet (250-809-2303)
www.hardcorps.caTEAM SIGN-UPWe will be accepting team registration up to 5 players. Those who are not on a team will be placed on a random team.