So this past Sunday was 100 Mile's second game of the season. Once again it was at our field here, as the other field is still REALLY snowed in (unlike us, who only have knee-deep snow-- okay, okay, I admit it: most of the trails have been packed down with snowmobiles so really the snow isn't too much of a hinderance. Just don't be stupid enough to cut cross-country unless you've got
really long legs. Apparently, mine aren't
really long, but Josh, who has legs like a moose, seemed to manage okay).
We had a really good turn-out. A couple of players came a bit late, having work to finish first; once they joined us we had I think about thirteen or so. I know Red Team had six, and I think they were even; a player who had an annoying combination of equipment failure and an injury (torn muscle, poor guy) played neutral third parties (a civilian for an escort mission and later a downed pilot).
We had a couple of straight-forward pick-up games to start: assault the tower, no respawns. The snow certainly does add an extra dimension: it drags at your feet, slowing you down, and it's chilly to kneel in! Forget about sitting unless you've got long underwear on, haha. We were all pretty soggy by the end of the day, and I was wishing the hot tub was functional...
But I digress. We had a couple of warm-up games, as I said, then our last two players came by, and we went into a longer scenario. Boy, was that fun. Generally, I'd say that a snow game might not be the ideal first exposure to Airsoft, but the two new players we had on the field both said they loved it.
We have been discussing the use of radios for games, and of trying to equip everyone with one. Sure, they're nice so you don't have to yell "Are you ready?" across the field, but there's some really exciting possibilities for longer scenarios and more interactive milsim gameplay with them, as I think Mike demonstrated quite ably. Sounds like everyone's gonna try and have one for this weekend; last weekend enough radios were scrounged up that each team got three, plus two for Mike as the game admin (one set to each team's channel).
We have maps drawn up for the field (Mike and I did a trail survey last year) and Mike handed out a stack, we split into teams, and then each team was led aside for briefing.
We were to patrol the trail from our base to just shy of the main intersection (which is more or less in the centre of the field). If we came across the enemy we could engage, but our main objective was the patrol. Off we went to get to it while Blue Team got their briefing.
One of the really cool things about the game (and what I think really made it) was that it wasn't a straight-forward capture-the-flag/base/kill the enemy game. We had objectives, and points were awarded for meeting those objectives; respawns were radioed in and lost the team a point each time. That meant that players were a bit more cautious about spending their lives-- aside from the hike back to base to respawn, it lost the team points, so there was some additional incentive to not get shot. And the really, really cool thing was that the two teams did not necessarily have the same objectives. While our objective was to patrol the trail, Blue Team's objective was to capture a member of Red Team and get them back to Blue base.
Another aside: When shot, you didn't immediately hike off to respawn; first you had two minutes sitting in place (while you "bled out") during which you could fully communicate, but not use your weapon. If a healthy comrade was at hand they could escort you back to base for respawn with a hand on the shoulder and then you didn't have to wait for two minutes; but otherwise you had to wait for two minutes. This was, Mike explained later, to give the opposing team a chance to capture you: if they could shoot you and get to you in that two minutes they could capture you.
So we had had a second objective added, guarding Red perimetre, which was what I and my partner (with only three radios for a six-man team we split up into two-man fire teams, each team with a radio) were doing when the call came in from the guys patrolling the trail that the Blues had grabbed one of our guys!
Consternation. Confusion. What do we do? Well, we've only got six (now five) guys, and have two objectives already, so we have no choice but to let him go. We did radio back to "Red command" (i.e. Mike, who was doing the Red vs Blue thing of playing command to both teams) that he had been captured ("Oh, really?") so arrangements for a rescue could be made if needed. Meanwhile, though, we had a new objective: meet a civilian at the base of the tower and escort him "wherever he wants to go." In practise, this meant the far corner of the ten-acre field.
Here, let me show you the map to clarify the game:
That tall triangle at 407102 is the tower. Red Base is at 606503; Blue Base is at 107309; and the main intersection is at 306507. We were patrolling the trail marked 313 feet long.
So, okay, we made our way from Red Base to the tower, taking the back trail around the perimeter rather than straight through the main intersection, which held hostiles. On edge, expecting an ambush, we made our way to the tower and picked up the civilian. Where did he want to go? 102702. In other words, see that little dead-end trail at the extreme upper left? Yeah. The end of that.
Well, fine. Off we go. One man on point, then two, then the civilian, then two rear guard. We get to the intersection at 05060404 (next to the chicken coop), intending to bear right (east) and take the perimeter trails all the way (less chance of running into the Blues; of course the mission would be a failure if the civilian bought it). So we get to the intersection when our man on point calls in a Blue guy on the trail ahead of him.
This is a problem, because we don't want to lose anyone in a skirmish, we can't sneak by, we can't cut across country (because of the snow), and we can't go left because that takes us straight back to the main intersection where we left a bunch more Blues. However, while we're pondering our options, word comes back from Command that the civilian has forgotten something important back at the tower, and we need to return there. "His smokes," we joke, and head back. What the hell, we're moving away from the Blues at least, but now we're REALLY expecting an ambush.
But we make it back to the tower with no problems, call it in, and are told to continue. And at the same intersection, just as more Blues are spotted, we are told that we have to return
again; the civilian (who was instructed to be as noisy and clueless as possible-- just like a real civilian
) has forgotten to turn off the stove. "Oh, what the hell," we go, and start to try and extract ourselves from the exchange we're finding ourselves in, when the word comes back on the radio: "On reflection, he says it doesn't matter. Continue." So we did. One guy covered the Blues while the rest of us headed off down the trail, and without any further drama, we actually safely escorted the civilian to his destination.
We were told to return to our previous objective (patrol & guard the base) and were just returning to that when we got word of a downed foreign pilot at 305507. We were to try and grab him and bring him back to base. "The main intersection!" I shout, and a team heads out to find him. Oh, and to try and capture a Blue; that new objective was added as well.
He hid himself really well. We didn't know where he was until we got the word that the Blues had him. Also, a helicopter was flying around in the vicinity of the tower.
First one, then the second fire teams headed off to the tower to see what was up. I, being less mobile (bad knee) stayed to guard the base. One of our guys climbed to the second floor of the tower and was able to identify the helicopter as an enemy one. Did we want to fire upon it? Upon reflection, we found that we did.
Things seemed to be heating up at the tower, so my partner and I headed out there too. On the way we came across Josh escorting a Blue to our base.
Blues were in the area near the tower. We fought a brief skirmish, and then the word came over the radio: "We have the pilot!" Right. All hands, escort mission back to base! We pulled out and despite some tense moments, got the pilot (who was most copoperative-- possibly because, unlike the Blues, we weren't shoving him around and saying things like "March, prisoner!" lol) safely back to base. Objective completed!
Continued!!