N.I.A.- Northern Interior Airsoft
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N.I.A.- Northern Interior Airsoft

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Hortons Heros
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ZEUS
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ZEUS


Number of posts : 101
Age : 46
Location : Mackenzie B.C.
Registration date : 2006-12-01

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Club Status: MIA
Geo: Mackenzie
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hello Empty
PostSubject: hello   hello EmptyThu 22 Feb 2007, 1:20 pm

just a quick note to say hello and thanks for the spot on here. I had coffe with dave the other day and were talking about trying to get all of us on the same page for rules. I am hoping that we can play with and against each other lots this year. it would work better if we all run the same rules so if you have any ideas let me know. I will try to keep you all posted of our game dates once our snow goes away a little more.
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Number of posts : 3838
Age : 41
Location : Intown
Registration date : 2005-10-26

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hello Empty
PostSubject: Re: hello   hello EmptyThu 22 Feb 2007, 2:51 pm

Here's our rules, probably worth just looking at the safty and playing rules and skipping the game specific rules. Do you have a copy of the MIA rules?

How do I join the club?
https://pgairsoft.forumotion.com/Frequently-Asked-Airsoft-Questions-f26/How-do-I-join-the-club-t585.htm


Eyewear

1-Anyone under the age of 18 must wear a full face mask or a mouth guard (and goggles). This is because of the liabilities of getting teeth knocked out and dental damamge parents would not take well to. So 16, 17 year olds must wear masks.

2-Players 18+ must wear a sealed goggle or mask.
Here is a list of No No eye wear
-safety glasses
-shooting glasses
-progressive bi-focals
-contacts
-Mesh glasses
-eye lids
(I really hope you are getting the idea)

Acceptable eye wear (must have appropraite safety rating)
-Paintball Goggles
-Tacticle Goggles
-Mesh airsoft goggles
-sealed welding goggles(with good rating)
-Sealed safety glasses(with good rating)
-any eye wear that seals around the eye(s) and can withstand a point blank shot from a stock AEG

Safe Zone
-Any gun to be allowed in the safe zone must have magazine out, cleared, safty on and barrel bag on. If one or more of these can be uphelp the gun needs to be kept outside the safety zone.
-If there is no safe zone avialable goggles are on at times, only removed when everyone is garunteed to have their barrel bags and safeties on.
- Sidearms must be holstered, safetys on and mag out to enter the safe zone. Your Sidearm may not be drawn in the safe area unless magazine is out and chamber empty.

Game Play Rules
- Call “out” even when in doubt.
- If someone calls you as hit you cannot argue you must take the hit
- Dead Dont talk. ("out" Players are not to reveal information to “alive” players at all!)
- "Out" players are to raise kill rag (bright coloured fabric) or hold up hands. Dead players must leave playing area so not to confuse who is still playing.
- No blind fire at all! (must be able to see where shots hit from behind your sights.) If you are caught doing this, you will be asked to sit out for the rest of that current game.
- Head shots are allowed but try to avoid them at all costs.(no headshots from guns that exceed 1.49 joule limit). Players that act irresponsibly (multiple headshots, horseplay etc) will be given a warning or asked to not use that gun for the rest of the day.
- 10ft Mercy rule-do not fire at someone who is less than 10ft away-say "MERCY" or something like it and player will either raise their hands in surrender or if they don't you may open fire.
- Keep swearing and rude talk to an appropriate level
- Gun Hits DO countIf gun is hit you have to go to your sidearm or just throw BBs and snowballs.
- If you see any players not following any of the stated rules please let them know right away. if they fail to listen after being told 1 more time they will be asked you leave the field and game for the rest of the event-
- Cheaters will NOT be tolerated and will be asked to leave if they repeat an offense



Gun Limits

1-Close Quarters
1 joule or less for full auto
FPS-bb weight
328-.2
293-.25

CQB max FPS
1.14-MAX joules
FPS-bb weight
350-.2
313-.25

Use link to find out your joules http://www.cimmerians.org/FPS_Converter.html?action=fps

2-Open Area
-Max 2.28 Joule Limit
FPS-bb weight
495-.2
443-.25
369-.36
338-.43

-Anyone over 1.49 Joule limit-Semi only
FPS-bb weight
400-.2
358-.25
298-.36
275-.43


Vehicles and Pyro

-no vehichles at private non club games
- CANNOT EXCEED 20kmh -NO EXCEPTIONS-walking speed
- Before backing up must honk three times
- Cars, vans, trucks etc are taken out with tennis balls (must be an in the air hit)
- When a tennis ball strikes a vehicle it stops where it is and cannot advance. It can either start to back up or stay in it's position
- Vehicles can be allowed to advance agian after they return to a respawn
- Medivacs have red flagging tape on the entanna
- Cannot shoot from inside a medivac
- Can shoot from inside all other vehicles


Pyro/Fireworks
-must be cleared by game host
-cannot be fired any direction besides up


Special Rules (only used for some games)

One Hit Kill-MOST COMMON
Just like the title states, one hit anywhere on you or your gear your out
- Even if you think you might have gotten hit, call it

Multiple Hits-USED AT COUNTERSTRIKE AND NON REALISM GAMES
-This replaces real hits
-pieces of flagging tape are given (one for each hit) or do it by memory
-if you are hit anywhere on your body you remove a piece of flagging tape
-armour points can be added by simply putting on another piece of flagging tape

Bleed Out and Medics-USED ONLY WHEN DESIGNATED
- Bleed out-when dead by the rules of real hits you count up to 100, if no medic makes it to you in that time you are dead and walk off the field
- If hit in the head with no armour-there is no bleed out
- Bleed out time is 10mins, after that point you walk back to a respawn

MedicsUSED ONLY WHEN DESIGNATED
- Must touch shoulder (NO EXCEPTIONS) and count out loud to 30 uninterrupted, any interrupted count is restarted
- Other method is to tie flagging tape around the part being healed
- Each medic can bring you back to life once and heal each appendage once, after respawn that count starts again
- Medics cannot heal themselves

Armor RulesUSED ONLY WHEN DESIGNATED
- Armor only gives a bonus if the armor is hit. If you are wearing body armor but get hit through a crack or space, it does not function.
- Kevlar Armor +1 armor
- Steel Plate or Ceramic Plate +1 armor
- Addittional layer of either +1 armor
- Max attainable armor is +3 armor for any body part. If you are hit, subtract one from your total. Realistically, most people will be lucky to have +2 armor and it will be very emcumbering.

Grenade Rules-IN USE EVERY GAME
- Grenades (tennis balls) are thrown at the enemy
- If enemy does not notice it landing thrower yells "BANG", "BOOM" or something to help them notice where it landed.
- If the ball lands within 10 feet of a player without any hard cover that player is DEAD.

Booby Traps and Mines
- Personal alarms, rat trap claymores, etc
- Trip wire explovsives/mines-the perosn who tripped it off is dead with no heal
- Claymores/BB shooters-if hit with a BB or BBs take the hit like it is from a gun.
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ZEUS
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Number of posts : 101
Age : 46
Location : Mackenzie B.C.
Registration date : 2006-12-01

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hello Empty
PostSubject: Re: hello   hello EmptyThu 22 Feb 2007, 4:34 pm

about the only thing I see off hand is that our Mercy rules are differant. We call it a mercy kill. If I find you close enough That I feel you should not be shot that would mean that I do not want to be shot from that distance. If I call mercey you are dead. It only means that I have chosen not to shoot you. We found last year that a few players would always turn and shoot so we quit calling mercey at all we would just shoot. Why risk it? Now you can ask for a surrender and give them the option.Mercey should only be called if you have a clear shot with no doubt of a hit. It would work no different than me calling a shot that you have not felt. you don't do it unless your sure, and it should be taken without an agument.
The glasses will always be a sore spot but we hope to keep everybody safe. untill this year we have allowed saftey glasses and we will still this year on some occasions. We are getting into claymores and booby trapes so in some games it will be sealed as there will be bb's in all directions.
We do use kill flages all the time and as some of you noticed they show up really well. we found in some cases it was hard to hear hit calls under fire and our intent is not to hose a hit player.
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Registration date : 2005-10-28

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hello Empty
PostSubject: Re: hello   hello EmptyThu 22 Feb 2007, 5:32 pm

I agree about the goggles, a definate must, especially with the appearance of upgraded guns, cannons, claymores, and other heavy hitters. I am glad that you are all looking at sealed eye wear.

When ever I have played, mercy is a mercy, there is no shooting back. Especially with close range, many of us swap out to our secondaries. I have a cheap CT springer that shoots 120fps, it is great to Mercy with due to even accidental discharge being no threat.

-Doug
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Vega
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Location : Mackenzie B.C
Registration date : 2007-02-11

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hello Empty
PostSubject: Re: hello   hello EmptyThu 22 Feb 2007, 5:38 pm

I for one am blind without my glasses and find it very hard to find a pair of goggles that will seal over my glasses that is why I wear safty glasses with my perscripion built in they worked well last year but I will try and find some goggles that will fit over my regular glasses but untill I do I will have to continue to wear my safety glasses.
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Number of posts : 1310
Age : 42
Location : Victoria/Alberta
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hello Empty
PostSubject: Re: hello   hello EmptyThu 22 Feb 2007, 6:08 pm

Have you tried mesh masks? Some varieties stick out far to allow glasses and you don't get that dual lens effect. Plus safety glasses under mesh masks, can't get better than that!

-Doug
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Hortons Heros
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Number of posts : 3838
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hello Empty
PostSubject: Re: hello   hello EmptyThu 22 Feb 2007, 6:37 pm

I like your mercy rules for sure, there was some opposition to kills rags here but barrel bags will hopefully show the effectivness of marking when you are hit.

Vega your not much for contacts are you? I will never get them and have had some similair frustrations.

http://www.airsoftcanada.com/showthread.php?t=32583&highlight=glasses
http://www.airsoftcanada.com/showthread.php?t=31804&highlight=glasses
http://www.airsoftcanada.com/showthread.php?t=31018&highlight=glasses

there is an ESS dealer in town at
https://pgairsoft.forumotion.com/Classifieds-c7/For-Rent-For-Sale-f3/Practical-Tactical-t91.htm
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Number of posts : 817
Age : 38
Location : Prince George
Registration date : 2005-10-26

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hello Empty
PostSubject: Re: hello   hello EmptyThu 22 Feb 2007, 8:35 pm

I really like the kill rag rule, sorry Horton and company, it just helps makes things official. I would imagine that if we were to go to a big milsim we'd have to use them... barrel bags are good, and a start but a red waving hankie is hard to miss. Standing up with your barrel bag on your muzzle isn't as effective as raising your kill rag... just my thoughts
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hello Empty
PostSubject: Re: hello   hello EmptyThu 22 Feb 2007, 11:07 pm

Kill rags are definitely a good idea. On the 10th, there was a couple of us shooting at Horton after he'd been hit. We didn't see the barrel bag because it was too far away, and he was turned around.
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Number of posts : 3838
Age : 41
Location : Intown
Registration date : 2005-10-26

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Geo: Local
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hello Empty
PostSubject: Re: hello   hello EmptyFri 23 Feb 2007, 6:48 pm

I always get shot up taking pictures and what not. I am all for kill rags, they should have to be able to be seen from 360. Something just drapped on the head should work.
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hello Empty
PostSubject: Re: hello   hello EmptyThu 22 Mar 2007, 4:06 pm

I had contacts once and left them in to long now they say I can not wear contacts so I am stuck with glasses I am also the soul provider for a family of 5 so spending 100 on goggles is a little hard to do that is why I use my safty glasses I can tie them back so they dont come off and they wrap around so far I have had no worries with my safty glasses but if somone wants to donate a pair of goggle to me I will be happy to try them out.
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Number of posts : 1310
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hello Empty
PostSubject: Re: hello   hello EmptyThu 22 Mar 2007, 4:10 pm

Heh heh, give me a room for a couple nights and I will get you a pair of Bolle T-800's Razz (road trips are a great way to make some extra gear if you are the driver or host).

I am sure that if we look around the club, someone has some goggles to spare. Heck, I have 3 sealed cutting goggles that I do not use, $10 at Princess Auto. Mind you, they fog like a son-of-a-gun.

-Doug
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hello Empty
PostSubject: Re: hello   hello EmptyFri 20 Apr 2007, 2:24 pm

last time
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Number of posts : 1310
Age : 42
Location : Victoria/Alberta
Registration date : 2005-10-28

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hello Empty
PostSubject: Re: hello   hello EmptyFri 20 Apr 2007, 3:04 pm

skipper wrote:
last time

everything works. Sig is showing. Have to post more pictures from your avatar!
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hello Empty
PostSubject: Re: hello   hello Empty

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