N.I.A.- Northern Interior Airsoft
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N.I.A.- Northern Interior Airsoft

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 March 23 NIGHT MERGE

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Hortons Heros
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Hortons Heros
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Hortons Heros


Number of posts : 3838
Age : 41
Location : Intown
Registration date : 2005-10-26

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Club Status: Member
Geo: Local
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PostSubject: March 23 NIGHT MERGE   March 23 NIGHT MERGE EmptySun 25 Feb 2007, 6:38 pm

EDIT
Operation
GAME LEADER-Hortons Heros
GAME PLAY-2 games
GAME LENGTH-2 hour games
GEAR-rules apply-Terror Team
AMMO LIMITS-none
TEAMS-
military-matching BDU and hat
Terror team-not matching gear or street clothes
OTHER INFO-bring a flash light...

RULES BEING USED-
One Hit
Armour-NOT FOR TERROR TEAM
Booby traps

GAME 1
Escaped Prisoners

Terror Folk
Goals-make it across field, load up, save other prisoners, take out tower
Special Rules-majority start with 30BBs

Police
Goals-catch prisoners, keep tower alive, keep prisoners in prison
Special Rules

A truck load of prisoners have overtaken their convoy that was taking them to a high security prison 2 hours away. They took some casualty's in their efforts so numbers are unknown. What is know is that they seem to be heading towards your small prison base. There is allot of insurgent activity around your base so you know that they may try and connect with their buddies. They are lightly armed as there was only so much ammo in the convoy. The goal is to round up as many of the prisoners as possible and hold them until more help can arrive.

GAME RULES
terror
-when hit they pop a red glow stick, pull out their mag, cannot hold their gun by the grip and escort themselves to jail (tower). To get out of jail a team member must make it underneath the jail which will release all the prisoners. Prisoners leaving the jail may not use their weapon until they reach the ammo dump again.
-90% of the terror team will start with 30BBs to start. They can use their full gear if they can reach the ammo dump on the far side of the field. 10% start at the ammo dump fully loaded.

Military
-When the military are hit they pop a red glow stick and go to the tower as well with a 4 min re spawn. While re spawning they may not shoot.
TOWER GUY-there will be 1-2 people upstairs in the tower, when they are hit they count to 60 out loud. To permanently take out the light and machine gunner in the tower you must toss a grenade in while there are no prisoners underneath. at this point they will become ground troops
-ground troops are allowed only 2 lows or one 1 mid until the first jail break. Reloading must be done at the tower. After the jail break they can return to the tower and load out with whatever they want.
-ground troops are not allowed inside the circle of houses that surround the tower. They may shoot inside the circle but the MG in the tower is the only one allowed to be inside the circle and firing.

Game 2
Capture the Glowy thingers

Objective for both teams
-get from spawn point to the two story building, collect a glow stick and get it back to your own base.

Physical Setup
-your team has two corners on one side of the field. One corner is the spawn point the other is your home base where points are collected. The center two story tower has both teams glow sticks in it.

Hit Rules
-When hit show your red kill stick and walk back to your spawn point. When at your spawn point you must wait until there are 4 other team members that have been killed. Once there are 4 killed teammates there the first three that arrived can leave while the last one that arrives has to wait until another round of killed players come in. Players are not considered to be in the respawn zone until they touch the glow stick.

Special Rules
-cannot camp spawn point (don't be a loser and try this move)
-cannot camp inside of tower
-once hit drop the objective glow stick you were carrying and leave it where you died. DEAD MEN TELL NO TALES (cannot tell team members where you dropped it)
-can only take your own colour stick out of the tower.
-if you find the opposite teams stick you can only return it to the tower.

TEAM SIGN UP-teams will be split up differently for each game.

NIA-Fraggles-tactical long johns-mp5-SD6
NIA-TWsmith-DPM-lots of guns
NIA-Daes-woodland-G36K & AR
NIA-Hortons Heros-Cadpat-AUG
NIA-Yuurie-Black-G36c
CC-Vortex-urban-MG36,SL9,G36KE
CC-Poncho- urbant-AUG ,G36KE
CC-Delta1-Urban-x2 berrettas,SL9,M16A2
CC-Brian-urban-whatever he has
CC-Rob- Urban or Cadpat -rpk,tm 1911-a1
CC-Supporter-Urban or Cadpat-Guns M60
CC-Kyle-Urban or Cadpat-M249 para,Mortar,glock 18c
CC-Adam-Urban or Cadpat-G36K
CC-Marker-Urban Cadpat ghilie suit-M24 ,M14 socom
CC-Scruffy-Urban or Cadpat-M4-a1
HeavyMetalHick-Street Clothes-MP5
Florecent Hat-OD-Tommy
Killswitch-Tiger Stripe-552
NOOB-street clothes-G36c
NOOB-street clothes-AK74
Jackboot-woodland mix-M-4
Brian-street clothes-?????
Masterchief-OD/woodland-UZI
Evrett-street clothes-rental
Fps_boy-cadpat mix-g36c
MIA-Pink-Tiger stripe-??????
MIA-Zeus-tiger stripe-mp5-m16
DB19-cadpat-m16
416-POSSIBLE

8 hours...ish....Look forward to seeing you out. How many are you bringing? Where are you guys staying when you get here?


Last edited by on Thu 22 Mar 2007, 3:22 pm; edited 28 times in total
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Alpine
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Number of posts : 26
Age : 39
Location : Somewhere
Registration date : 2006-12-10

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Geo: BS Land
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March 23 NIGHT MERGE Empty
PostSubject: Re: March 23 NIGHT MERGE   March 23 NIGHT MERGE EmptySun 25 Feb 2007, 9:39 pm

there will be 4 of us. maybe hotel

Name Dustin
Callsign Vortex
Radio yes
cammo urban or cadpat
guns MG36,SL9,G36KE
Team Canadian Coalition

Name Thomas
Callsign Poncho
Radio yes
cammo urban or cadpat
guns AUG ,G36KE
Team Canadian Coalition

Name Mike
Callsign Delta1
Radio yes
Cammo Urban or Cadpat
guns x2 berrettas,SL9,M16A2
Team Canadian Coalition

Name Brian
Callsign Unknown
Radio yes
Cammo urban or Cadpat
guns watever he brings
team Canadian Coalition
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twsmith
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twsmith


Number of posts : 707
Age : 51
Location : Moberly Lake
Registration date : 2005-11-25

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Geo: Moberly Lake
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March 23 NIGHT MERGE Empty
PostSubject: Re: March 23 NIGHT MERGE   March 23 NIGHT MERGE EmptySun 25 Feb 2007, 10:47 pm

Directions according to Mapquest. Smile

1: Start out going SOUTH on STAVE LAKE ST toward DEWDNEY TRUNK RD. 0.1 miles Map

2: Turn LEFT onto DEWDNEY TRUNK RD. 1.3 miles Map

3: Turn LEFT to stay on DEWDNEY TRUNK RD. 0.4 miles Map

4: Turn RIGHT to stay on DEWDNEY TRUNK RD. 0.2 miles Map

5: Turn LEFT onto LOUGHEED HWY / PROVINCIAL ROUTE 7. 3.0 miles Map

6: Turn RIGHT to stay on LOUGHEED HWY / PROVINCIAL ROUTE 7. 6.7 miles Map

7: Turn RIGHT to stay on PROVINCIAL ROUTE 7 / LOUGHEED HWY. 16.9 miles Map

8: Turn SLIGHT RIGHT onto LOUGHEED HWY / PROVINCIAL ROUTE 7 / PROVINCIAL ROUTE 9. 0.9 miles Map

9: Turn SLIGHT LEFT onto PROVINCIAL ROUTE 7 E / LOUGHEED HWY. 18.6 miles Map

10: Take the HWY-1 E / TRANS CANADA HWY EAST ramp toward KAMLOOPS / PR. GEORGE. 0.2 miles Map

11: Merge onto PROVINCIAL ROUTE 1 / TRANS CANADA HWY. 117.9 miles Map

12: PROVINCIAL ROUTE 1 / TRANS CANADA HWY becomes PROVINCIAL ROUTE 97. 192.6 miles Map

13: Turn LEFT to stay on PROVINCIAL ROUTE 97. <0.1 miles Map

14: Turn RIGHT to stay on PROVINCIAL ROUTE 97. 6.9 miles Map

15: Turn SLIGHT RIGHT onto CARSON AVE / PROVINCIAL ROUTE 97. 0.3 miles Map

16: Turn RIGHT onto FRONT ST / PROVINCIAL ROUTE 97. Continue to follow PROVINCIAL ROUTE 97. 73.2 miles Map

17: Take the ramp toward CITY CENTRE VIA QUEENSWAY. 0.1 miles Map

18: Turn LEFT to take the ramp toward PR. GEORGE / CITY CENTRE. <0.1 miles Map

19: Turn LEFT onto QUEENSWAY. 1.5 miles Map

20: Turn LEFT onto PATRICIA BLVD. <0.1 miles Map

21: End at Prince George, BC CA Map

Total Est. Time: 8 hours, 40 minutes Total Est. Distance: 441.92 miles
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twsmith
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PostSubject: Re: March 23 NIGHT MERGE   March 23 NIGHT MERGE EmptySun 25 Feb 2007, 10:53 pm

Not really sure why it chose to end on Patricia Blvd. though? Smile
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Hortons Heros
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Number of posts : 3838
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Registration date : 2005-10-26

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Geo: Local
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PostSubject: Re: March 23 NIGHT MERGE   March 23 NIGHT MERGE EmptySun 25 Feb 2007, 11:23 pm

are you guys coming up just for our game?
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Alpine
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Geo: BS Land
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PostSubject: Re: March 23 NIGHT MERGE   March 23 NIGHT MERGE EmptySun 25 Feb 2007, 11:30 pm

Hortons Heros wrote:
are you guys coming up just for our game?

we are leaving thursday night and since the milsim at mission doesnt start till 6 pm on sat we have nothing better to do on friday so we might as well come play a night game with you guys
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ZEUS
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PostSubject: Re: March 23 NIGHT MERGE   March 23 NIGHT MERGE EmptySun 25 Feb 2007, 11:32 pm

shift changes suck. I should have been on days for this but instead I am now on permanent afternoons. I am going to try to take it off but doubtfull. I am there alone doing night cleanup while the mill isn't running so there is no one else to cover. I will still try though
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PostSubject: Re: March 23 NIGHT MERGE   March 23 NIGHT MERGE EmptySun 25 Feb 2007, 11:35 pm

just a few questions wats the fps rule and do you guys allow players using red gas
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PostSubject: Re: March 23 NIGHT MERGE   March 23 NIGHT MERGE EmptySun 25 Feb 2007, 11:42 pm

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PostSubject: Re: March 23 NIGHT MERGE   March 23 NIGHT MERGE EmptySun 25 Feb 2007, 11:45 pm

nice were all in that range
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PostSubject: Re: March 23 NIGHT MERGE   March 23 NIGHT MERGE EmptySun 25 Feb 2007, 11:47 pm

ZEUS wrote:
shift changes suck. I should have been on days for this but instead I am now on permanent afternoons. I am going to try to take it off but doubtfull. I am there alone doing night cleanup while the mill isn't running so there is no one else to cover. I will still try though

dont worry zeus if you come your just another target to us we will have plenty of bbs for you and everyone else to go around
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Hortons Heros
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PostSubject: Re: March 23 NIGHT MERGE   March 23 NIGHT MERGE EmptyTue 27 Feb 2007, 1:05 am

is that trash talk in airsoft? I'll make sure you two are on the same team. HA HA!
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PostSubject: Re: March 23 NIGHT MERGE   March 23 NIGHT MERGE EmptyThu 01 Mar 2007, 12:46 am

cool night game hopfully mine and Fps_boys guns and mags are in in time. shipment on guns should be in between the 2nd and the 6th of march but no word on mag orders
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PostSubject: Re: March 23 NIGHT MERGE   March 23 NIGHT MERGE EmptyThu 01 Mar 2007, 4:31 pm

Hortons Heros wrote:
is that trash talk in airsoft? I'll make sure you two are on the same team. HA HA!

its not considered trash talk if you know how to say it, and you can back it up too
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PostSubject: Re: March 23 NIGHT MERGE   March 23 NIGHT MERGE EmptyThu 01 Mar 2007, 4:49 pm

vortexs wrote:
Hortons Heros wrote:
is that trash talk in airsoft? I'll make sure you two are on the same team. HA HA!

its not considered trash talk if you know how to say it, and you can back it up too

That remains to be seen Smile

I guess I will break the box-mag out if we are all trying to prove something Razz

Mind you, we try to keep the competition down in the club website and save it for the field where it belongs. Look forward to seeing you at the game hopefully Very Happy

-Doug
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PostSubject: Re: March 23 NIGHT MERGE   March 23 NIGHT MERGE EmptyFri 02 Mar 2007, 1:21 am

=Daes= wrote:
vortexs wrote:
Hortons Heros wrote:
is that trash talk in airsoft? I'll make sure you two are on the same team. HA HA!

its not considered trash talk if you know how to say it, and you can back it up too

That remains to be seen Smile

I guess I will break the box-mag out if we are all trying to prove something Razz

Mind you, we try to keep the competition down in the club website and save it for the field where it belongs. Look forward to seeing you at the game hopefully Very Happy

-Doug

I smell a challenge ill bring the mortar and all the mines lol
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PostSubject: Re: March 23 NIGHT MERGE   March 23 NIGHT MERGE EmptyFri 02 Mar 2007, 1:36 am

Yeah, we have used mortors up here too, what type do you use? I prefer the launching of peas and BBs, I find the Nerf Vortex a little fake.

-Doug
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twsmith
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PostSubject: Re: March 23 NIGHT MERGE   March 23 NIGHT MERGE EmptyFri 02 Mar 2007, 5:15 am

The arms race begins. Smile
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PostSubject: Re: March 23 NIGHT MERGE   March 23 NIGHT MERGE EmptyFri 02 Mar 2007, 10:54 am

March 23 NIGHT MERGE Abomb1
CALL YOUR HIT!
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CHAIRLORD
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PostSubject: Re: March 23 NIGHT MERGE   March 23 NIGHT MERGE EmptyFri 02 Mar 2007, 2:15 pm

You know, for the night game, those flares would work well with the pink flame and smoke... Do we have any left or are more needed to be made?

-Doug
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Hortons Heros
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PostSubject: Re: March 23 NIGHT MERGE   March 23 NIGHT MERGE EmptyFri 02 Mar 2007, 4:21 pm

We have enough saltpeter to make TONNES but I have been banned from making it in my own cooking wear...whoops...If I can get that pot back from you Doug I can make some more. Found that the best wicks are sparklers (when inserted right, sorry to the MIA guys). They light instantly and don't need any help after the sparkler gets in there.
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PostSubject: Re: March 23 NIGHT MERGE   March 23 NIGHT MERGE EmptyFri 02 Mar 2007, 5:26 pm

Hey hortons can i mine your field it will take about 30 mins or so to do.

Our mortar is a non pyro the shells shoot up in the air then break apart and bbs fall like hail its hard to explain ill post a video of it in action.
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PostSubject: Re: March 23 NIGHT MERGE   March 23 NIGHT MERGE EmptyFri 02 Mar 2007, 6:07 pm

we'll do some mine field specific games if you are planning to do that...that'll be awesome. Just remember it'll be pitch black so good luck finding them when you are done. Anyone have a metal detector?

here are some shots and videos of our cannons.
https://s49.photobucket.com/albums/f257/PGairsoft/Guns%20and%20Gear/Cannon%20Time/
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Number of posts : 1310
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PostSubject: Re: March 23 NIGHT MERGE   March 23 NIGHT MERGE EmptyFri 02 Mar 2007, 10:52 pm

Pot back from me? That is my nice stainless pot that I bought! You have the ugly beater pot Razz I am pretty sure we left that at your house...

When and if I get back, we are welcome to use my kitchen again to stink up the neighborhood.

Great idea with the sparklers, much better than my matchheads.

-Doug


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PostSubject: Re: March 23 NIGHT MERGE   March 23 NIGHT MERGE EmptyFri 02 Mar 2007, 10:53 pm

I still get a laugh out of those videos. I like shooting you Smile

-Doug
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