| October 13th (MilSim) - CONQUER | |
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+10Yuurei masterchief =FRAG= the spork of death mr_buddley twsmith =Daes= Gryph Jeff_Brooks Hortons Heros 14 posters |
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=Daes= CHAIRLORD
Number of posts : 1310 Age : 42 Location : Victoria/Alberta Registration date : 2005-10-28
Player Info Club Status: Member Geo: Too far away... Tags:
| Subject: Re: October 13th (MilSim) - CONQUER Sun 30 Sep 2007, 11:58 pm | |
| Sounds good Frag, yeah, 1 hour respawn is a bit much for what we are doing. Any suggestions?
And yeah, gear and ammo restrictions, I am fully in favor of. Any suggestions for ammo restrictions, do you agree with no field re-loading?
There are no real organizers for this game, I would like everyone to participate and develop the game. Do you have any suggestions or things you would like to see developed?
-Doug | |
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=FRAG= PG MEM
Number of posts : 274 Location : in the Boonies Registration date : 2005-10-25
Player Info Club Status: Member Geo: Downtown Tags:
| Subject: Re: October 13th (MilSim) - CONQUER Mon 01 Oct 2007, 12:35 am | |
| I like the points system but it's hard to keep track. I'd like to see points for gear, realism (tactics, move ...), kills, staying alive, completing the missions etc... A good example how points can change a game : 5 points for a kill but -15 if you're killed = simulation of how your own life is important (THE most important) on the battlefield. Different objectives given at the beginning of the game = planning the strategy according to the points let's forget about the hour respawn but make it a big penalty (points or the whole team starts again...) I'm still thinking of a system to keep track. | |
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Hortons Heros Toast
Number of posts : 3838 Age : 41 Location : Intown Registration date : 2005-10-26
Player Info Club Status: Member Geo: Local Tags:
| Subject: Re: October 13th (MilSim) - CONQUER Mon 01 Oct 2007, 11:25 am | |
| You could do a 1/2hour or 3 person wait.
if you are left alone in a respawn area for 1/2 hour you can go back out or if three (whatever # you want) are killed and are all waiting in the respawn area then they can all leave.
Point system for mags is hard to keep track of but does keep people from playing with 4 high caps. It's worth trying out for at least one game.
Daes I have finally PMed my thoughts on the games to you. | |
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Hortons Heros Toast
Number of posts : 3838 Age : 41 Location : Intown Registration date : 2005-10-26
Player Info Club Status: Member Geo: Local Tags:
| Subject: Re: October 13th (MilSim) - CONQUER Mon 01 Oct 2007, 11:35 am | |
| You can add Ben W Experience: none Primary: G36C with 6 low caps Secondary: fists of fury Gear: woodland, black, cadpat, flecktarn | |
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masterchief PG MEM
Number of posts : 201 Age : 33 Location : Out in the Bush Registration date : 2006-05-10
Player Info Club Status: --- Geo: Very Local Player...To Local Tags: ---
| Subject: Re: October 13th (MilSim) - CONQUER Mon 01 Oct 2007, 4:27 pm | |
| masterchief Experience: 2 years Primary: UZI 9mm (190fps) 1 High cap 1 low cap Secondary: Hand Gear: woodland/od | |
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=Daes= CHAIRLORD
Number of posts : 1310 Age : 42 Location : Victoria/Alberta Registration date : 2005-10-28
Player Info Club Status: Member Geo: Too far away... Tags:
| Subject: Re: October 13th (MilSim) - CONQUER Mon 01 Oct 2007, 7:16 pm | |
| Dave, PM'd back. Point system for mags is hard to do but point system for game is good. Still, maybe put a cap on how much ammo between mags can be carried, ie 800 between all mags.
With the established command structure, leader in base, that person will keep track of deaths as they come in, what objectives are captured or lost, be the sole person who can "respawn" players (ie leader lost, no respawns), and generate the strategies and radio in commands. A honest leader will be able to tally their deaths (points down) and keep track of what goals are accomplished.
Frag, I would love to see a system, especially one that is adaptable. Also, more discussion needs to be done on ammo/mag limits. Though I would love to see real capx2, most players are unable to field that, at least effectively.
2 more players added, Ben & MasterCheif
-Doug | |
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Yuurei PG MEM
Number of posts : 229 Age : 38 Location : Prince George Registration date : 2005-12-18
Player Info Club Status: Member Geo: Prince George Tags:
| Subject: Re: October 13th (MilSim) - CONQUER Tue 02 Oct 2007, 9:16 pm | |
| Add me to the roster. I'm coming to this one.
Yuurei Experience: 3 years Primary: G36C - 2 low, 1 midcap mag Secondary: SIG P226 GBB - 2 standard mags Gear: SWAT
Dave, don't know what you wanna do with me teamwise due to my black gear. PM me about it if it's confidential. | |
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=Daes= CHAIRLORD
Number of posts : 1310 Age : 42 Location : Victoria/Alberta Registration date : 2005-10-28
Player Info Club Status: Member Geo: Too far away... Tags:
| Subject: Re: October 13th (MilSim) - CONQUER Wed 03 Oct 2007, 2:49 pm | |
| Re-spawns - Re-spawn, single release, time varies depending on location or objectives completed.
Basic is 10 minutes, Mid-point base 15 mins, having med-kit knocks 2 minutes off, having other objectives will knock off more.
This means that every 10 minutes, one person is re-spawned. If three are waiting, at 10 minutes, one is released, counter reset, in another 10 the next person, etc. This means that if much of your team is annihilated, you will have a serious problem on hand. To counter-act this, it will be calculated in releases of 3. If 6 are waiting, 2 are released, if 9 are waiting, in releases of 3.
There are ways to do a mass re-spawn, reduce your re-spawn time, or get another re-spawn point.
Thoughts?
Also, a call out to Team Leaders. We need 2 people who are comfortable with the area and who will direct base building, create strategies, and keep track of re-spawning. This position may be passed around during the day to other players but we need two initial people to over-see the initial setup.
-Doug | |
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beach_boy PG ADMIN
Number of posts : 817 Age : 38 Location : Prince George Registration date : 2005-10-26
Player Info Club Status: Member Geo: Caronport, SK [Temporary] Tags:
| Subject: Re: October 13th (MilSim) - CONQUER Wed 03 Oct 2007, 5:18 pm | |
| Poster is up. Horton, or Daes, if you want it changed to the real times and fees, etc... let me know. | |
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=Daes= CHAIRLORD
Number of posts : 1310 Age : 42 Location : Victoria/Alberta Registration date : 2005-10-28
Player Info Club Status: Member Geo: Too far away... Tags:
| Subject: Re: October 13th (MilSim) - CONQUER Wed 03 Oct 2007, 7:21 pm | |
| Wow, I just wet myself. That poster is totally wicked! Awesome work!
-Doug | |
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Knightwarrier PG MEM Grn
Number of posts : 1059 Age : 53 Location : PG Registration date : 2007-08-26
Player Info Club Status: --- Geo: North Hart Tags:
| Subject: Re: October 13th (MilSim) - CONQUER Wed 03 Oct 2007, 7:54 pm | |
| serious copyright infringement batman!!! ............... jk nice poster. | |
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=Daes= CHAIRLORD
Number of posts : 1310 Age : 42 Location : Victoria/Alberta Registration date : 2005-10-28
Player Info Club Status: Member Geo: Too far away... Tags:
| Subject: Re: October 13th (MilSim) - CONQUER Wed 03 Oct 2007, 8:39 pm | |
| Heh heh, at least he knows where I am aiming from.
You able to make it out to the Game, Knightwarrior? | |
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Knightwarrier PG MEM Grn
Number of posts : 1059 Age : 53 Location : PG Registration date : 2007-08-26
Player Info Club Status: --- Geo: North Hart Tags:
| Subject: Re: October 13th (MilSim) - CONQUER Wed 03 Oct 2007, 8:48 pm | |
| frick, I really want to go but it's 6 days b4 I purchace the g36 and the cadets have a tag day that I got .... volunteered for. :% .... and It's my buddy's b-day that day too ... could bring him along ... | |
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=Daes= CHAIRLORD
Number of posts : 1310 Age : 42 Location : Victoria/Alberta Registration date : 2005-10-28
Player Info Club Status: Member Geo: Too far away... Tags:
| Subject: Re: October 13th (MilSim) - CONQUER Wed 03 Oct 2007, 8:56 pm | |
| Depends on what comes in the mail by then but I may have a spare G36RAS kicking around to loan out (or if none of my guns sell, a whole lot more to loan out). No guarantees and it is also an ammo monster, so BYOBB's. But would love to catch up and put a face to the man on the forum. -Doug | |
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Knightwarrier PG MEM Grn
Number of posts : 1059 Age : 53 Location : PG Registration date : 2007-08-26
Player Info Club Status: --- Geo: North Hart Tags:
| Subject: Re: October 13th (MilSim) - CONQUER Wed 03 Oct 2007, 9:02 pm | |
| that is my face in my avatar, it's just photoshopped onto a Battlefield2 picture. lol | |
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beach_boy PG ADMIN
Number of posts : 817 Age : 38 Location : Prince George Registration date : 2005-10-26
Player Info Club Status: Member Geo: Caronport, SK [Temporary] Tags:
| Subject: Re: October 13th (MilSim) - CONQUER Wed 03 Oct 2007, 9:10 pm | |
| Umm what does that have to do with Daes' G36RAS? Updated poster up | |
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beach_boy PG ADMIN
Number of posts : 817 Age : 38 Location : Prince George Registration date : 2005-10-26
Player Info Club Status: Member Geo: Caronport, SK [Temporary] Tags:
| Subject: Re: October 13th (MilSim) - CONQUER Wed 03 Oct 2007, 9:15 pm | |
| Dang it, hope no one will mind that I put the end time for 7.00 instead of 6.00...
Well besides the use of Command and Conquer's logo... I don't see too much copy right haha... well next time, Knight you can make the poster. Would be awesome to see some others artistic work | |
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Knightwarrier PG MEM Grn
Number of posts : 1059 Age : 53 Location : PG Registration date : 2007-08-26
Player Info Club Status: --- Geo: North Hart Tags:
| Subject: Re: October 13th (MilSim) - CONQUER Wed 03 Oct 2007, 9:27 pm | |
| well i'd prolly do the same thing, find a cool pic, add text etc... looks great though...
and =Deas= said "But would love to catch up and put a face to the man on the forum." so I answered "My avatar is me ..." | |
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=Daes= CHAIRLORD
Number of posts : 1310 Age : 42 Location : Victoria/Alberta Registration date : 2005-10-28
Player Info Club Status: Member Geo: Too far away... Tags:
| Subject: Re: October 13th (MilSim) - CONQUER Wed 03 Oct 2007, 10:17 pm | |
| Ha ha ha, awesome, we will have to get you looking like your avatar on field, Knight (sans the SPAZ)! Clever to put your face on. Beach_Boy did that to us before too! If you dare, click on the spoiler, but you have been warned...- Spoiler:
Thanks for fixing up the times and fees Beach, appreciated. It is a shame that we don't have instant buildings, it would be neat to play a Command & Conquer game, set-up refineries, armories, etc. -Doug (bwa ha ha ha ha) | |
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beach_boy PG ADMIN
Number of posts : 817 Age : 38 Location : Prince George Registration date : 2005-10-26
Player Info Club Status: Member Geo: Caronport, SK [Temporary] Tags:
| Subject: Re: October 13th (MilSim) - CONQUER Wed 03 Oct 2007, 10:40 pm | |
| Man it took me forever to get the explosion right in the guys glasses. He's actually wearing normal glasses underneath, but I took those out, and if you look carefully, at least in the original poster that I have, you should be able to make out his eye. Command and Conquers pic was lame and totally computer animated | |
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=Daes= CHAIRLORD
Number of posts : 1310 Age : 42 Location : Victoria/Alberta Registration date : 2005-10-28
Player Info Club Status: Member Geo: Too far away... Tags:
| Subject: Re: October 13th (MilSim) - CONQUER Wed 03 Oct 2007, 10:44 pm | |
| That and your pic is super great resolution. It would be nice to recycle that image again for a later game. Where do you find your large res mil images? Google image search is being corrupted by bad labeling...
-Doug | |
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Hortons Heros Toast
Number of posts : 3838 Age : 41 Location : Intown Registration date : 2005-10-26
Player Info Club Status: Member Geo: Local Tags:
| Subject: Re: October 13th (MilSim) - CONQUER Wed 03 Oct 2007, 10:48 pm | |
| If it's six days before you buy the gun...you can use if for free... | |
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Knightwarrier PG MEM Grn
Number of posts : 1059 Age : 53 Location : PG Registration date : 2007-08-26
Player Info Club Status: --- Geo: North Hart Tags:
| Subject: Re: October 13th (MilSim) - CONQUER Wed 03 Oct 2007, 10:53 pm | |
| I still have "other" issues to deal with, wonder if anybody minded if I only dropped in for a few hours?
friday 5th maybee sunday 7th possibly sat 13th prolly not cadet function most of day.[edit] should able to go, unless comes up but trying hard to make it.
Last edited by on Sat 06 Oct 2007, 9:14 pm; edited 1 time in total | |
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=Daes= CHAIRLORD
Number of posts : 1310 Age : 42 Location : Victoria/Alberta Registration date : 2005-10-28
Player Info Club Status: Member Geo: Too far away... Tags:
| Subject: Re: October 13th (MilSim) - CONQUER Wed 03 Oct 2007, 10:59 pm | |
| no worries, drop by and see what is happening. If you drop by in the evening, chances are some of us will be hitting up BP or something after the game.
-Doug | |
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beach_boy PG ADMIN
Number of posts : 817 Age : 38 Location : Prince George Registration date : 2005-10-26
Player Info Club Status: Member Geo: Caronport, SK [Temporary] Tags:
| Subject: Re: October 13th (MilSim) - CONQUER Wed 03 Oct 2007, 11:12 pm | |
| I found it on google images... haha. Just set it so it only looks for larger images. It was originally bigger but I figured we did not need all of it. | |
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