N.I.A.- Northern Interior Airsoft
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N.I.A.- Northern Interior Airsoft

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 Advanced Hit Rules

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CHAIRLORD
CHAIRLORD
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Number of posts : 1310
Age : 42
Location : Victoria/Alberta
Registration date : 2005-10-28

Player Info
Club Status: Member
Geo: Too far away...
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Advanced Hit Rules Empty
PostSubject: Advanced Hit Rules   Advanced Hit Rules EmptyThu 03 Nov 2005, 2:45 pm

Here is an expansion of the hit rules, these are what we played with back in Terrace.

The body is divided into sections. Each leg, each arm, head, and body.


-If you get hit in the head or body, you are dead.

-If you get hit in the leg, you drop to the ground immeditately, you are unable to move, and can only move if supported by another player. If you get hit in the dead leg again, you are dead.

-If you get hit in the arm, you cannot use that arm for anything. It must hang limply from your side. You cannot use it to hold your gun, change magazines, etc. This makes using your gun very difficult, and using springers near impossible. If you get hit in the dead arm again, you are dead.


Armor Rules

Armor only gives a bonus if the armor is hit. If you are wearing body armor but get hit through a crack or space, it does not function.

Kevlar Armor +1 armor
Steel Plate or Ceramic Plate +1 armor
Addittional layer of either +1 armor

Max attainable armor is +3 armor for any body part. If you are hit, subtract one from your total. Realistically, most people will be lucky to have +2 armor and it will be very emcumbering.
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