Hello everyone!
With Daes' wonderful 'bomb' simulator', we have the potential for even more 'story driven' simulations. I opened this thread as a suggestion area for cqc/bomb game ideas. To kick things off, I was thinking of making the February 3rd game somwhat theme based. General idea as follows:
A small anti-government radical group threatens to blow up (the rollerdome?) a government office building and local law enforcement can't wait for federal authorities to arrive and contain the situation...
Depending on how many people show up to this game, there are several options regarding each teams objective and respaws. As I'm sure most of you know, the bomb simulator has three modes, each requiring a specific deactivation method. Simplest method of deactivation requires a numeric code to deactivate the device. One of the 'bad guys' would have the code written down, and hidden on their person, requiring either an arrest on the part of the police, followed by a search, neutralization of all remaining 'bad guy's' and disarming the bomb. This scenario involves lots of searching, so the bomb timer would have to be set high, or the police team would have to conduct their searches quickly.
Anyone please feel free to contribute more ideas and or suggestions and feedback.