N.I.A.- Northern Interior Airsoft
Would you like to react to this message? Create an account in a few clicks or log in to continue.

N.I.A.- Northern Interior Airsoft

GO TO https://www.facebook.com/groups/158383917586946/ FOR CURRENT NIA UPDATES. THIS SITE IS NO LONGER ACTIVE
 
HomeHome  PortalPortal  GalleryGallery  SearchSearch  Latest imagesLatest images  RegisterRegister  Log in  

 

 new zombie rules?

Go down 
4 posters
AuthorMessage
Jensenman
PG MEM Grn
PG MEM Grn



Number of posts : 221
Age : 34
Location : Fort st john
Registration date : 2008-02-15

Player Info
Club Status: ---
Geo: Unspecified
Tags:

new zombie rules? Empty
PostSubject: new zombie rules?   new zombie rules? EmptyMon 18 May 2009, 3:20 pm

We tried something remarkably similar, actually.

Zombies don't get guns and get 'kills' by tagging humans. Humans 'killed' go down on one knee and count to thirty, after which they respawn on the spot as zombies.

Humans are armed with sidearms (or cqb weapons on semi) and with close combat weapons (foam swords, fencing weapons, etc) and must shoot or tap the zombie's head to score a kill. The melee weapon is to prevent point blank face shots, but zombies are nevertheless encouraged to wear face protection and/or helmets.

The game starts with one 'alpha' zombie per five humans. Zombies have their own spawn point which the humans aren't allowed to approach. Alpha zombies spawn here, and newly infected zombies start spawning here after the first time they are killed (when converted, of course, they spawn where they were tagged)

The game goes on until the humans achieve their objective, or until the zombies kill them all.

Game types:

Death match: zombies get 3 lives, alpha zombies get 4, humans get 1. Fight to the death.

Evac: The alpha zombie hides a timer set for five minutes. The humans must find it, activate it and defend it until the five minutes expire (the zombies can't stop it, but they can kill all the human defenders).

Notes: the game only works in periods of poor visibilty, like fog or at night. In such circumstances, humans wear glowsticks and zombies don't. It also works better if the humans are forced to split up for whatever reason.

And zombies are encouraged to yell 'brains' whenever they feel like it.
Back to top Go down
wookie_man
NIA New
NIA New
wookie_man


Number of posts : 148
Location : Hart
Registration date : 2006-04-13

Player Info
Club Status: ---
Geo: Located in Hart
Tags: ---

new zombie rules? Empty
PostSubject: Re: new zombie rules?   new zombie rules? EmptyMon 18 May 2009, 3:31 pm

hmm, i gave dave lotsa glo-steeks recently. We will need more side arms and foam hand-to-hand weapons or rubber ones. zombies should be allowed to go full speed like off of 28 days later or left 4 dead.
Back to top Go down
http://prod.noveis.net/index.php
Jensenman
PG MEM Grn
PG MEM Grn



Number of posts : 221
Age : 34
Location : Fort st john
Registration date : 2008-02-15

Player Info
Club Status: ---
Geo: Unspecified
Tags:

new zombie rules? Empty
PostSubject: Re: new zombie rules?   new zombie rules? EmptyMon 18 May 2009, 3:59 pm

good luck running in the dark....o.O, brings back slightly intoxicated memories
Back to top Go down
twsmith
CMob MEM
CMob MEM
twsmith


Number of posts : 707
Age : 50
Location : Moberly Lake
Registration date : 2005-11-25

Player Info
Club Status: Member
Geo: Moberly Lake
Tags:






new zombie rules? Empty
PostSubject: Re: new zombie rules?   new zombie rules? EmptyMon 18 May 2009, 11:04 pm

That game sounds wicked for night games.
Back to top Go down
Hortons Heros
Toast
Toast
Hortons Heros


Number of posts : 3838
Age : 40
Location : Intown
Registration date : 2005-10-26

Player Info
Club Status: Member
Geo: Local
Tags:

new zombie rules? Empty
PostSubject: Re: new zombie rules?   new zombie rules? EmptyTue 19 May 2009, 12:02 am

we really need to get a night game going in the fall.

Have you guys been following the zombies games disscussion on ASC?
Back to top Go down
http://www.nlbc.bc.ca
Jensenman
PG MEM Grn
PG MEM Grn



Number of posts : 221
Age : 34
Location : Fort st john
Registration date : 2008-02-15

Player Info
Club Status: ---
Geo: Unspecified
Tags:

new zombie rules? Empty
PostSubject: Re: new zombie rules?   new zombie rules? EmptyTue 19 May 2009, 1:47 am

yeah thats where i scooped it from took too much effort to quote it
Back to top Go down
Sponsored content





new zombie rules? Empty
PostSubject: Re: new zombie rules?   new zombie rules? Empty

Back to top Go down
 
new zombie rules?
Back to top 
Page 1 of 1
 Similar topics
-
» Club rules, site rules, and legalities
» Rules?
» In case of zombie attack!
» Last Chance For A Piece of Mikhail at Zombie Apocalypse 2012
» Rules for public games

Permissions in this forum:You cannot reply to topics in this forum
N.I.A.- Northern Interior Airsoft :: The Club :: Chinese Parliament-
Jump to: