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 Smoke effects?

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PostSubject: Smoke effects?   Smoke effects? EmptySun 04 Dec 2011, 5:16 am

So I think we can agree that pyrotechnic smoke grenades would be a bad idea in the Roll-A-Dome.

But what about a cheap smoke machine? The smoke could obscure vision just enough to add a "this place might be on fire" element to the game. And with the smoke reflecting light from the flashbangs they might indicate better when you've been "blinded".

Thoughts?

Smoke effects? Www.reuters.com
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PostSubject: Re: Smoke effects?   Smoke effects? EmptyMon 05 Dec 2011, 3:13 am

That would be cool, but how much would it cost? And wouldn't even that leave some residue on walls/floor?
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PostSubject: Re: Smoke effects?   Smoke effects? EmptyMon 05 Dec 2011, 3:33 am

Sanfrancisco used to have fog machines for about $35, but no longer. So I'm thinking of building one out of some old computer components.
As for residue, yes there would be a little because the "fog juice" is made of water and glycerin. That being said, concerts in the Dome use fog machines.
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PostSubject: Re: Smoke effects?   Smoke effects? EmptyMon 05 Dec 2011, 1:32 pm

Al would have no problem with us using it and it would help a lot with limiting sight. They are only around $30-50 on ebay. flashbangs would have more effect in the fog as well.
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PostSubject: Re: Smoke effects?   Smoke effects? EmptyMon 05 Dec 2011, 5:27 pm

Spencers has inexpensive fog machines, not sure in exact cost though
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PostSubject: Re: Smoke effects?   Smoke effects? EmptyWed 07 Dec 2011, 4:29 am

I'll look at spencers tomorrow and see what they're going for!
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PostSubject: Re: Smoke effects?   Smoke effects? EmptyTue 10 Jan 2012, 8:00 pm

Don't they have a fire/smoke detection system in the rollerdome? If so, are you sure they'd be willing to disable smoke detectors for the game?
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PostSubject: Re: Smoke effects?   Smoke effects? EmptyTue 10 Jan 2012, 8:39 pm

The stage smoke shouldn't set those off.
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PostSubject: Re: Smoke effects?   Smoke effects? EmptyWed 11 Jan 2012, 4:11 pm

yes smoke detectors require certain particle to pass through the radioactive core in order to activate, and if they are optic sensors then the fake smoke would not activate them due to its watery nature
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PostSubject: Re: Smoke effects?   Smoke effects? EmptyWed 11 Jan 2012, 5:08 pm

That depends on the type of detectors they have, I don't imagine they just use your standard household smoke detectors in a commercial building. Here at Bennett Dam our fire system has particulate, heat as well as beam detectors and the beam detectors get set off by just about anything, including when we use the powerhouse cranes or when there's a bird flying around.

Sorry, missed the post about them being used there before for concerts so it sounds like it's not an issue anyway. Smile
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PostSubject: Re: Smoke effects?   Smoke effects? EmptyThu 12 Jan 2012, 1:13 am

twsmith wrote:
That depends on the type of detectors they have, I don't imagine they just use your standard household smoke detectors in a commercial building. Here at Bennett Dam our fire system has particulate, heat as well as beam detectors and the beam detectors get set off by just about anything, including when we use the powerhouse cranes or when there's a bird flying around.

Sorry, missed the post about them being used there before for concerts so it sounds like it's not an issue anyway. Smile

I didn't realize those would set off any alarm..good info either way.
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PostSubject: Re: Smoke effects?   Smoke effects? EmptyThu 12 Jan 2012, 12:50 pm

Haha so I stopped building the machine when I realized how much I need my iron Razz
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PostSubject: Re: Smoke effects?   Smoke effects? EmptySun 19 Feb 2012, 3:34 am

OK I did some digging

First off $1 to Quinn for being the man to think this up, it was awesome and I am sad you missed.

We ran that machine almost the whole time we played and used about 250-350ml from what I could see. 1 US gallon = 3 785ml so it would get us around 10 uses for $20 if we bought it from town.

1 gallon-$12 on the ebays
http://www.ebay.com/itm/1-GALLON-JUICE-FOG-FLUID-SMOKE-FOG-MACHINE-DJ-LIGHTING-/130623725608?pt=LH_DefaultDomain_0&hash=item1e69c7e028

machines are always you get what you pay for so I would stay away from the $30-40 machines and go with the 60-100$ machines.

Rental of machine was around $35- if we rented every indoor game (around 10) it would cost $350, even just every second game would be $175 which would mean that buying a $100 machine and juice would save us a few bucks from renting for even one season.

THOUGHTS?
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PostSubject: Re: Smoke effects?   Smoke effects? EmptySun 19 Feb 2012, 3:45 am

i thought the smoke machine was great, smelled nasty tho Razz
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PostSubject: Re: Smoke effects?   Smoke effects? EmptySun 19 Feb 2012, 4:05 am

Very Happy The smoke was fun, (albiet a bit smelly at first, although I soon grew to not notice it) I was killed a few times becuase I couldn't see where people were/where they were shooting from. It added a really cool factor to everything. Smile
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PostSubject: Re: Smoke effects?   Smoke effects? EmptySun 19 Feb 2012, 4:20 am

Even after the walls the club is still holding around $500.

Do we think this is a good purchase?
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PostSubject: Re: Smoke effects?   Smoke effects? EmptySun 19 Feb 2012, 4:21 am

Definite buy
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PostSubject: Re: Smoke effects?   Smoke effects? EmptySun 19 Feb 2012, 4:30 am

I'd agree, added a lot to our arsenal of game types.
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PostSubject: Re: Smoke effects?   Smoke effects? EmptySun 04 Mar 2012, 8:47 pm

Any other thoughts? I will order one sometime early this week.
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PostSubject: Re: Smoke effects?   Smoke effects? EmptySun 04 Mar 2012, 9:31 pm

A disco ball and lazer effects... We can double as a dj outfit when we not playing
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PostSubject: Re: Smoke effects?   Smoke effects? EmptySun 04 Mar 2012, 11:46 pm

I have the sound system to back it up.

We have enough lasers on our guns as it is hah ahah
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