| Smoke effects? | |
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+4Acorn Hortons Heros Brecno Mortified Penguin 8 posters |
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Mortified Penguin PG MEM
Number of posts : 78 Location : Prince George BC Registration date : 2010-11-28
Player Info Club Status: --- Geo: Prince George Tags: ---
| Subject: Smoke effects? Sun 04 Dec 2011, 5:16 am | |
| So I think we can agree that pyrotechnic smoke grenades would be a bad idea in the Roll-A-Dome. But what about a cheap smoke machine? The smoke could obscure vision just enough to add a "this place might be on fire" element to the game. And with the smoke reflecting light from the flashbangs they might indicate better when you've been "blinded". Thoughts? | |
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Brecno PG MEM
Number of posts : 75 Age : 30 Location : Prince George Registration date : 2011-05-24
Player Info Club Status: --- Geo: Prince George Tags: ---
| Subject: Re: Smoke effects? Mon 05 Dec 2011, 3:13 am | |
| That would be cool, but how much would it cost? And wouldn't even that leave some residue on walls/floor? | |
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Mortified Penguin PG MEM
Number of posts : 78 Location : Prince George BC Registration date : 2010-11-28
Player Info Club Status: --- Geo: Prince George Tags: ---
| Subject: Re: Smoke effects? Mon 05 Dec 2011, 3:33 am | |
| Sanfrancisco used to have fog machines for about $35, but no longer. So I'm thinking of building one out of some old computer components. As for residue, yes there would be a little because the "fog juice" is made of water and glycerin. That being said, concerts in the Dome use fog machines. | |
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Hortons Heros Toast
Number of posts : 3838 Age : 41 Location : Intown Registration date : 2005-10-26
Player Info Club Status: Member Geo: Local Tags:
| Subject: Re: Smoke effects? Mon 05 Dec 2011, 1:32 pm | |
| Al would have no problem with us using it and it would help a lot with limiting sight. They are only around $30-50 on ebay. flashbangs would have more effect in the fog as well. | |
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Acorn PG MEM
Number of posts : 344 Age : 34 Registration date : 2009-04-26
Player Info Club Status: --- Geo: Prince George Tags: ---
| Subject: Re: Smoke effects? Mon 05 Dec 2011, 5:27 pm | |
| Spencers has inexpensive fog machines, not sure in exact cost though | |
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Mortified Penguin PG MEM
Number of posts : 78 Location : Prince George BC Registration date : 2010-11-28
Player Info Club Status: --- Geo: Prince George Tags: ---
| Subject: Re: Smoke effects? Wed 07 Dec 2011, 4:29 am | |
| I'll look at spencers tomorrow and see what they're going for! | |
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twsmith CMob MEM
Number of posts : 707 Age : 51 Location : Moberly Lake Registration date : 2005-11-25
Player Info Club Status: Member Geo: Moberly Lake Tags:
| Subject: Re: Smoke effects? Tue 10 Jan 2012, 8:00 pm | |
| Don't they have a fire/smoke detection system in the rollerdome? If so, are you sure they'd be willing to disable smoke detectors for the game? | |
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Hortons Heros Toast
Number of posts : 3838 Age : 41 Location : Intown Registration date : 2005-10-26
Player Info Club Status: Member Geo: Local Tags:
| Subject: Re: Smoke effects? Tue 10 Jan 2012, 8:39 pm | |
| The stage smoke shouldn't set those off. | |
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Guest Guest
| Subject: Re: Smoke effects? Wed 11 Jan 2012, 4:11 pm | |
| yes smoke detectors require certain particle to pass through the radioactive core in order to activate, and if they are optic sensors then the fake smoke would not activate them due to its watery nature |
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twsmith CMob MEM
Number of posts : 707 Age : 51 Location : Moberly Lake Registration date : 2005-11-25
Player Info Club Status: Member Geo: Moberly Lake Tags:
| Subject: Re: Smoke effects? Wed 11 Jan 2012, 5:08 pm | |
| That depends on the type of detectors they have, I don't imagine they just use your standard household smoke detectors in a commercial building. Here at Bennett Dam our fire system has particulate, heat as well as beam detectors and the beam detectors get set off by just about anything, including when we use the powerhouse cranes or when there's a bird flying around. Sorry, missed the post about them being used there before for concerts so it sounds like it's not an issue anyway. | |
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Hortons Heros Toast
Number of posts : 3838 Age : 41 Location : Intown Registration date : 2005-10-26
Player Info Club Status: Member Geo: Local Tags:
| Subject: Re: Smoke effects? Thu 12 Jan 2012, 1:13 am | |
| - twsmith wrote:
- That depends on the type of detectors they have, I don't imagine they just use your standard household smoke detectors in a commercial building. Here at Bennett Dam our fire system has particulate, heat as well as beam detectors and the beam detectors get set off by just about anything, including when we use the powerhouse cranes or when there's a bird flying around.
Sorry, missed the post about them being used there before for concerts so it sounds like it's not an issue anyway. I didn't realize those would set off any alarm..good info either way. | |
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Mortified Penguin PG MEM
Number of posts : 78 Location : Prince George BC Registration date : 2010-11-28
Player Info Club Status: --- Geo: Prince George Tags: ---
| Subject: Re: Smoke effects? Thu 12 Jan 2012, 12:50 pm | |
| Haha so I stopped building the machine when I realized how much I need my iron | |
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Hortons Heros Toast
Number of posts : 3838 Age : 41 Location : Intown Registration date : 2005-10-26
Player Info Club Status: Member Geo: Local Tags:
| Subject: Re: Smoke effects? Sun 19 Feb 2012, 3:34 am | |
| OK I did some digging First off $1 to Quinn for being the man to think this up, it was awesome and I am sad you missed. We ran that machine almost the whole time we played and used about 250-350ml from what I could see. 1 US gallon = 3 785ml so it would get us around 10 uses for $20 if we bought it from town. 1 gallon-$12 on the ebays http://www.ebay.com/itm/1-GALLON-JUICE-FOG-FLUID-SMOKE-FOG-MACHINE-DJ-LIGHTING-/130623725608?pt=LH_DefaultDomain_0&hash=item1e69c7e028machines are always you get what you pay for so I would stay away from the $30-40 machines and go with the 60-100$ machines. Rental of machine was around $35- if we rented every indoor game (around 10) it would cost $350, even just every second game would be $175 which would mean that buying a $100 machine and juice would save us a few bucks from renting for even one season. THOUGHTS? | |
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Guest Guest
| Subject: Re: Smoke effects? Sun 19 Feb 2012, 3:45 am | |
| i thought the smoke machine was great, smelled nasty tho |
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Brecno PG MEM
Number of posts : 75 Age : 30 Location : Prince George Registration date : 2011-05-24
Player Info Club Status: --- Geo: Prince George Tags: ---
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Hortons Heros Toast
Number of posts : 3838 Age : 41 Location : Intown Registration date : 2005-10-26
Player Info Club Status: Member Geo: Local Tags:
| Subject: Re: Smoke effects? Sun 19 Feb 2012, 4:20 am | |
| Even after the walls the club is still holding around $500.
Do we think this is a good purchase? | |
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Dirtnap PG MEM Grn
Number of posts : 383 Age : 29 Location : prince george Registration date : 2009-05-22
Player Info Club Status: Member Geo: PG Tags: ---
| Subject: Re: Smoke effects? Sun 19 Feb 2012, 4:21 am | |
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Lucuis PG MEM Grn
Number of posts : 324 Age : 35 Location : Prince George Registration date : 2009-05-07
Player Info Club Status: --- Geo: Local Tags: ---
| Subject: Re: Smoke effects? Sun 19 Feb 2012, 4:30 am | |
| I'd agree, added a lot to our arsenal of game types. | |
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Hortons Heros Toast
Number of posts : 3838 Age : 41 Location : Intown Registration date : 2005-10-26
Player Info Club Status: Member Geo: Local Tags:
| Subject: Re: Smoke effects? Sun 04 Mar 2012, 8:47 pm | |
| Any other thoughts? I will order one sometime early this week. | |
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Lorica Toast
Number of posts : 90 Age : 48 Registration date : 2009-07-10
Player Info Club Status: --- Geo: Unspecified Tags: ---
| Subject: Re: Smoke effects? Sun 04 Mar 2012, 9:31 pm | |
| A disco ball and lazer effects... We can double as a dj outfit when we not playing
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Hortons Heros Toast
Number of posts : 3838 Age : 41 Location : Intown Registration date : 2005-10-26
Player Info Club Status: Member Geo: Local Tags:
| Subject: Re: Smoke effects? Sun 04 Mar 2012, 11:46 pm | |
| I have the sound system to back it up.
We have enough lasers on our guns as it is hah ahah | |
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| Subject: Re: Smoke effects? | |
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| Smoke effects? | |
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