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 My ideas on MilSim

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PostSubject: My ideas on MilSim   My ideas on MilSim EmptySun 08 Apr 2007, 1:48 pm

I'm working on a Milsim scenario and I need your comments.

For now, I'm thinking of one big game organised like a movie :
One main story with severals events.
Victory based on points (differents points system for each team)
Acting and costumes are crucials.
Judges will be needed and a personnal debrefing at the end of the game

As you can imagine that's not a "shoot & run", you win points by following the script and acting. The main idea is to make people beleive they are playing with their life in a real situation. So everything "not realistic" will be penalized.

3 teams : a military team, a civilian contractor team, civilian/militia team

Team selection is based on gear (and training for military). Points will be given for good costumes (not for the military team) and good acting.

No elitism here : everybody can play and your level of equipment won't make a difference. Even springers can scores (not the clear plastic Canadian tires.... realism please)

Briefings will be given a week in advance and has to be kept secret.
If we can, the teams won't see each other before the first contact.
Long game (10h?) so bacpacks, lunch water, rain gear, extra batteries, BB...
BBQ for the debriefing ?

Please add your ideas, links to other milsim etc..
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PostSubject: Re: My ideas on MilSim   My ideas on MilSim EmptySun 08 Apr 2007, 3:07 pm

Nic, I want you to father my children...

Seriously, this is what I dream of daily and I would just love to see something like this come into place. Is the 28th too soon for this to happen?

This is bang on to what the professional MilSim's aim to achieve, especially many of the super large american ones. Since the introduction of those training villiages for the US and Canadian armies, Airsoft has kept a close eye on it and has been trying to emulate this kind of simulation environment.

This is exactly what I am looking for in order for us to host a Milsim. This emulates truely what a MilSim is and differentiates between what we normally host.

Now, for the purposes of hits? Are we using armor rules, real hits, simulated injuries, vehicles?

-Doug
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PostSubject: Re: My ideas on MilSim   My ideas on MilSim EmptySun 08 Apr 2007, 3:18 pm

Quote :
I want you to father my children

you'll have to speak to my wife for this...

Games rules almost ready so it can be good for the 28th BUT we may need more time to :
-select the place (some preparation before the game is needed)
-answer all the questions to make sure everybody knows his role
-work on costumes
-advertising to recruit a maximum
-learn a foreign language Laughing

Hit rules will be different for each team. Still respawn (to keep the gameplay) but it cost points Twisted Evil
Armor, real hits, medics, vehicules are included Very Happy
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PostSubject: Re: My ideas on MilSim   My ideas on MilSim EmptySun 08 Apr 2007, 3:20 pm

I forgot to say :

you can play even without a gun and score points for your team !! GF welcome lol!
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PostSubject: Re: My ideas on MilSim   My ideas on MilSim EmptySun 08 Apr 2007, 3:30 pm

Durka durka Mohammed jihad?

Ick sva mon dorito?

Je n'parle pas anglais?

I annotca eakspa ourya anguagela?

But yeah, numbers are one of the critical factors that make a MilSim... 20 people does not cut it...

-Doug
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PostSubject: Re: My ideas on MilSim   My ideas on MilSim EmptySun 08 Apr 2007, 5:11 pm

great idea nick...how do we sign up for teams?
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PostSubject: Re: My ideas on MilSim   My ideas on MilSim EmptySun 08 Apr 2007, 5:18 pm

I need to see our Master on monday, but I think we'll have a sign up page soon.
Teams are based on gear, and looks like the military team will need to be in ACU Twisted Evil ( I should have 2 sets for volunters without proper ACU bdu)

15 players is really the minimum, more than 20 starts to be playable.

more info soon
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PostSubject: Re: My ideas on MilSim   My ideas on MilSim EmptySun 08 Apr 2007, 5:28 pm

hey nic...jacquie maybe playing...can i borrow/buy/rent a set for her?
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PostSubject: Re: My ideas on MilSim   My ideas on MilSim EmptySun 08 Apr 2007, 5:51 pm

I just grabbed another set, but it is debatable that it will be in for the game. Sizing is also regular/large. 32-35inseam, 36 waist, large shirt. Should actually fit me but may be a bit large for some other players. The other set that is in on time will be smaller and will fit people sub 6'0 and 180 pounds.

-Doug
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PostSubject: Re: My ideas on MilSim   My ideas on MilSim EmptySun 08 Apr 2007, 10:10 pm

geez...makes me kinda think i should buy another set..lol

for the teams...i think we should be strict with who's on what team..that way we can optimize the realism of this game...as for ammo restrictions...i'm not too sure if we should bann hicaps altogether...i know they're junk but when it boils down to it...not everyone - at this points - have enough mags to play. I would rather see pple using hicaps then loading from a ziplock bag
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PostSubject: Re: My ideas on MilSim   My ideas on MilSim EmptyMon 09 Apr 2007, 12:37 pm

this looks really good Nic...what were you referring to when you said "see the Master"?

BAH! I can't play the military team, time to find so ACU in the states.

Highcaps need to be allowed because we haven't given enough time for people to get a load of lows before this game arrives (19days)

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PostSubject: Re: My ideas on MilSim   My ideas on MilSim EmptyMon 09 Apr 2007, 1:12 pm

I just got mags in from Jugglez, $18 a piece and it took only 3 days regular post...
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PostSubject: Re: My ideas on MilSim   My ideas on MilSim EmptyMon 09 Apr 2007, 1:20 pm

good luck getting
p90
tommy
g36
aug
famas
mp5

or any other guns besides the AR mags in that cheap and fast
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PostSubject: Re: My ideas on MilSim   My ideas on MilSim EmptyMon 09 Apr 2007, 1:22 pm

Guess that's true, although they were M14 mags, but Doug was just selling G36 mags in town for $20 a piece, and MP5 mags aren't that hard to find. But we really do need to start stressing low caps. Might be a good thing to strive for, for the next milsim...
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PostSubject: Re: My ideas on MilSim   My ideas on MilSim EmptyMon 09 Apr 2007, 3:12 pm

Yeah, and Jugglez is selling G36 lows non-TM for ~$20 too. That or for a paltry $40 you can use AR mags anyways on a G36. That last order was $14 an AR low-cap, clear... I have not seen a better price anywhere in the world. Even the overseas were charging $12.50 usd before exchange and shipping.

The tommy in town has 5+ mags, in fact most people here have at least 400rnds of mags. I sold off my 2 midcaps for $14 each local but all of my lows sold out of town...

I don't think we should be worrying about ammo restrictions too much right now. The point of milsim is to get an objective cleared with minimal shooting. Most clubs put in ammo restrictions to enforce that rule, we can just be cautious on our set-up.

-Doug
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PostSubject: Re: My ideas on MilSim   My ideas on MilSim EmptyMon 09 Apr 2007, 3:15 pm

the MIA guys is what I was thinking about
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PostSubject: Re: My ideas on MilSim   My ideas on MilSim EmptyMon 09 Apr 2007, 3:29 pm

What is the MIA setup right now? I was under the impression that they were fairly well setup.

Like I said, there is no real need to put ammo restrictions anyways right now. This is more of a test game then anything to see how we can do MilSim. Considering that very few of us have any Milsim experience or have been to a MilSim, it is hard to start throwing tons of rules or planning a proper game based on what little internet knowledge we have. At least we have Frag will real mil experience to help guide us.

-Doug
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PostSubject: Re: My ideas on MilSim   My ideas on MilSim EmptyMon 09 Apr 2007, 3:45 pm

What the guys did out here was they have a whole day set aside to test their milsim rules... well the new rules that they were planning on enforcing. It was really cool to be out there testing and saying what worked and what didn't...
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PostSubject: Re: My ideas on MilSim   My ideas on MilSim EmptyMon 09 Apr 2007, 10:16 pm

most of us are set up pretty well for mags. there is a few that will be short but if you use the points system we talked about before it would all work anyway. so far we have five definates for the 28th and hoping for a few more. us five would be in tiger but a few newbs might be in woodlands. but the sooner the better on the mag rules and we can try to outfit the rest of them with lows. we would need to know now though.
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PostSubject: Re: My ideas on MilSim   My ideas on MilSim EmptySat 14 Apr 2007, 1:08 am

Quote :
one big game organised like a movie

who's got a camera to shoot the movie ?
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PostSubject: Re: My ideas on MilSim   My ideas on MilSim EmptySat 14 Apr 2007, 1:35 am

I do, although I'm not too sure if it has sound. I'll try to bring it out later on, as well as a D70
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PostSubject: Re: My ideas on MilSim   My ideas on MilSim EmptySat 14 Apr 2007, 1:59 pm

I'll take my D70 too
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PostSubject: Re: My ideas on MilSim   My ideas on MilSim EmptyMon 16 Apr 2007, 9:43 am

Why not limit hicaps to semi-auto only? I realize it doesn't really make much difference for realism but it would reduce the bb hose effect, and give people an incentive to switch to locaps.
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PostSubject: Re: My ideas on MilSim   My ideas on MilSim EmptyMon 16 Apr 2007, 12:40 pm

please not this again. if you do the math in this it makes no sence.
ie.

M60 =2500rnds eqels about 1-25 ratio
M16 with high=300rnds eqels about 1-10 ratio

yet you want realisum. one is allowed and one is not.how does this work. and i have yet to see some one packing ammo boxes for there 60 or 249 they just poure from a bag. if you semi a high there is no point you can speed low your 1 standard and carry bb's. this dosent seem realistic either.

if you havent noticed I LIKE MY HIGHCAPS Smile
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PostSubject: Re: My ideas on MilSim   My ideas on MilSim EmptyMon 16 Apr 2007, 1:05 pm

Actually, just a correction to the math there:

Real Steel:
An M249 uses 200round softpacks
An M16 uses 30 rnd magazines.

Airsoft:
An M249 uses a 2500 rnd softpack
An M16 uses a 400 rnd high-cap

Ratio of airsoft to real:
M249 12.5-1
M16 13.3-1

With highcaps, the M16 has more ammo ratio than a SAW when ratio'd to real steel.

When TM designed airsoft, they proposed a 2-1 ratio with their low-caps to account for crap accuracy. Now, that means that a SAW can use a 420rnd magazine to be compared to a 68rnd M16 low-cap.

Now, I agree, people who load up 2500 rnds for a SAW are not being realistic. Mind you, you can get 200 rnd realsteel pouches for your RAV's and CIRAS's for SAW weapons. If people wanted to be realistic, then they whould get some of these pouches if they are a SAW ($20 repo).

Now my biggest nail against high-caps though, besides their very unrealistic nature (no mag changes), is that you can get lowcaps for $14 now (shipped to your door).

Getting a new highcap from A&A will run you $60 unshipped.
I can get 5 metal low caps for that price, shipped. 5x68 is not quite 400 but darn well near. This means that getting low-caps is no different in price to that of high-caps.

Finally, not everyone uses M16's. AK highcaps are retardedly huge. A real steel AK mag is 30 rnds, an airsoft AK hi-cap is 600+ rnds. That is a dizzying 20-1 ratio.

Finally though, all of this is regarded games that are aiming at realism. We have many run-and-gun games still in which high-caps have no restrictions, so no worries. Get some cheap low-caps and you are set. That or do a SAW conversion (Shrike) Smile

-Doug
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