https://s49.photobucket.com/albums/f257/PGairsoft/Games%20and%20Players/2007/April%2028%20MilSim/Trying to resume the day events is a hard task, but as the only witness of the global situation that’s my mission.
When I designed the scenario, my main concern was realism so orders and briefings were based on “what you need to know only”. No one knew the number of player in each team, their insertion zone, their task etc… Most of them even didn’t know about a fourth team playing.
The general situation was simple: a normal day in “Resdistan”. This ex-soviet republic was ruled by Warlords and Militia. The UN tried to keep the country under control by mandating Security Company (contractors). The US army plans to launch an offensive to preserve freedom and democracy. The local warlord, afraid of losing his power, hired a team of mercenaries to disturb the UN mission.
So we have the civilians/Militia living their normal life (back from work, partying etc), the contractors trying to control the population (ID check, weapon check etc), the mercenaries studying the contractors to attack them later, and a recon team of the US Army trying to reecee the road access.
Starting by the winning team, here’s what I saw:
Mercenary:
They had to study the contractor team for some hours then destroying them as often as possible. Special rule: they had to destroy the full team without taking casualty to make it count. While interacting with the contractor team, they had this genius move: they persuaded the contractors that they’re part of the Canadian army and could help them in their mission !! They pretended not to be authorised to make arrest but they could escort prisoners. Of course they released every one of them as soon as possible. Then, when it was time to score points, they “captured” some civilians and contacted the contractors to make the official arrest. While the police team was disarming the civilians the mercenaries captured the whole team in two seconds! What a master coup! Now the war was official between the mercenaries and the contractors.
Later on, as the Militia was engaging the Military team, the mercenary team arrived on time to close the trap on the US army and helped wiping out the full team.
From then, the situation was back to the beginning of the game, with the mercs studying the contractors. I saw some great acting (drunk Russians, hockey fans etc…). They put so much pressure on the contractors team that they send them running on the road and I had to call them back!
Then they learn that the Militia didn’t want to pay them so they had a new enemy and had to fight their way killing as many civilians as possible. Some good counter ambush and team tactics.
At the end of the day, an agreement is reach between the mercenaries and the warlord betrayed by his population: they set up a base in Buster 2 and kept a civilian prisoner. When the military team tried to free him they were all killed by, again, a well organised tactic.
It was easy to declare them winner: they almost scored the maximum of points possible, with some bonus for the haircut and the acting.
Civilians/Militia
They had to deal with the contractors, everybody with a different behaviour and keep an eye open for the military team. Again, tons of great acting. Some of the players should think about a career in Hollywood! Between the “Me love America” guy, the “stupid” one, the “no-speak English” etc…I had a hard time not peeing in my pants while the blood pressure in the contractor team was rising to a maximum.
When they detect the military team, they managed to fix them and to destroy them with a minimum of casualty.
Some great acting later, when the mercenary was after them they set up a couple ambushes with great results, the second one was “The Perfect Ambush”.
With their Warlords betraying them, they decided to ask for the US support and help them killing their ex-leader and freeing their friend. But the Army mistreated them before using them, so some of the militias decided to turn their weapons against their new “not so friendly” friends.
Again, easy for me to declare the Militia team second: they scored the maximum of points possible on missions and acting but lost some points on costumes and KIA.
Contractors
They had, by far, the most difficult task: dealing with hostile civilians, mercenaries, EID, VIP etc…They were under stress the whole game! But they did their job. And that wasn’t easy : being tricked by the mercs, dealing with drunk people, checking Russians ID, escorting VIP in a war zone with 2 teams hunting them…They scored some good points by completing their missions and lost some by sometimes losing control of the situation and “not so good” tactics as well as “cheating”. BUT again, they had the most demanding task and for having been in their situation after months of specific training I could appreciate their way of “playing”.
Military
Their mission was to reecee the road without being detected. They also had some hidden objectives to complete during the game. Sounds simple but it wasn’t.
After being detected some hours after their (late) insertion the full team was destroyed and had to restart for the beginning. As expected it wasn’t too fun. Then, running late on their schedule, they missed the actions and the “extra missions” prepared for them. when it was time to attack the warlord and his mercenaries they launched a “slow, noisy and frontal” assault and the result was logical.
As for scoring, they didn’t scored anything and lost a lot of points on tactical aspects.
But that was expected, at least by me! Playing a military team is extremely demanding especially when the judge was trained to be a SOB!
So I want to thanks everybody, it was a great experience and as I often said along the day: I couldn’t dream better. That’s good news for the club: 28 players, a MilSim and a success!!
See you next time on the field, but this time I’ll be armed!!
=FRAG= proud Game Master !