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| Game Style/Type | |
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+5macguyver beach_boy ZEUS =Daes= Hortons Heros 9 posters | |
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beach_boy PG ADMIN
Number of posts : 817 Age : 38 Location : Prince George Registration date : 2005-10-26
Player Info Club Status: Member Geo: Caronport, SK [Temporary] Tags:
| Subject: Re: Game Style/Type Mon 12 Mar 2007, 2:05 pm | |
| Why not just set a general rule? Something like you must have a load bearing or chest rig.. etc. This will all depend on the mission and will be further explained in the briefing. Like I have said over and over again, there is no point on making a stern rule regarding guns, gear or ammo due to the fact that it'll always be changing depending on the milsim. I would say that as long as you have something to carry your stuff in then your good to go. Many milsims only allow what you can bring on your person into the field for the whole 24 hrs. | |
| | | =Daes= CHAIRLORD
Number of posts : 1310 Age : 42 Location : Victoria/Alberta Registration date : 2005-10-28
Player Info Club Status: Member Geo: Too far away... Tags:
| Subject: Re: Game Style/Type Mon 12 Mar 2007, 2:42 pm | |
| - beach_boy wrote:
- Why not just set a general rule? Something like you must have a load bearing or chest rig.. etc. This will all depend on the mission and will be further explained in the briefing. Like I have said over and over again, there is no point on making a stern rule regarding guns, gear or ammo due to the fact that it'll always be changing depending on the milsim. I would say that as long as you have something to carry your stuff in then your good to go. Many milsims only allow what you can bring on your person into the field for the whole 24 hrs.
Yeah, you are right Beach (dammit, blanket rules seem dumb after awhile), as long as someone has a basic kit, why are we looking to penalize them. I don't understand how discussion of MilSim rules always ends up being the end-all blanket rules. I was only discussing a certain set of ammo rules for MilSim. I strongly support the flexibility of making your own kit. As long as you have a gun, a BDU, and a load bearing device, you are set. If a MilSim requires elsewise, then do it, but we are not hosting MilSims right now! I stand stongly against hi-caps but I could care less about them in run&gun games. We have CS rules to dealing with ammo in small games, we will use rules for large games regarding ammo. Gear is equally difficult to regulate. Small games are not the place to regulate gear rules and large games will always accomidate all gear types due to the division of teams. If someone makes a starship trooper kit and they want to use it, fine, they just can't expect to be placed in whatever team they want. Same goes for the contractor look, most likely they will end up on the terrorist team for most games. What I don't want to see are rules that say their kit is worthless and they have to buy a new one. Reward those who look like grunts and put them on the military team (generally better weapons on that team anyways). But, if I want to dress as Nemesis and use a minigun, I hope that nobody would exclude me from playing (MilSim excluded). | |
| | | =Daes= CHAIRLORD
Number of posts : 1310 Age : 42 Location : Victoria/Alberta Registration date : 2005-10-28
Player Info Club Status: Member Geo: Too far away... Tags:
| Subject: Re: Game Style/Type Mon 12 Mar 2007, 3:02 pm | |
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| | | chinese_gunman PG MEM
Number of posts : 251 Age : 39 Location : Prince George/Coquitlam BC Registration date : 2005-10-26
Player Info Club Status: Member Geo: Prince George Tags:
| Subject: Re: Game Style/Type Mon 12 Mar 2007, 4:18 pm | |
| pouches aren't a huge deal but the middle pic was in 2003..it's been a little over 4 years...times have changed
most armies wear their tw vest because there are no issued vest in ar | |
| | | Hortons Heros Toast
Number of posts : 3838 Age : 41 Location : Intown Registration date : 2005-10-26
Player Info Club Status: Member Geo: Local Tags:
| Subject: Re: Game Style/Type Mon 12 Mar 2007, 4:21 pm | |
| looks like you would need some serious dental work to look like nemesis, I really wish I hadn't seen that movie.
Dang it I'm wrong, you guys are right. I'm sorry I was so stuborn with this. These rules will be so specific to each milsim that they arn't worth writting down or creating before the event is even being planned.
Some of these rules will depend on who runs the event too. If it's me I'll allow high caps with HUGE restrictions but Doug will just not let them on the field. We can use membership as a gear requirement which guarantee AEG, gear and experience, even if just to be on a certain team for an operation.
Horton's Editing on Mikes editing:
NIA-MILSIM AMMUNITION RULES ----------------------------- Ammunition rules for this event are meant to encourage equal footing for all participants. To do this, each type of magazine (real, low, mid, high) have a value attached to them. A limit is set for the event, and you are to determine how many magazines you can carry and of what type before you hit the limit.
Real Cap Mags (10-30) have a value of '1' Low Cap Mags (30-80)have a value of '2' Mid Cap Mags (90-150) have a value of '5' High Cap Mags (150-400) have a value of '15' Super High Cap (400-700) have a value of '20' Box Mags (1000)-Must be on a support weapon value of '20' HIGH CAPS MAY BE BANNED FROM SOME GAMES
For a 20 point MilSim, this means you may carry 10 standards. Alternatively. You may carry one high cap, and 1 mid cap mag. You all know basic math so you may figure out how this works for you. Light machine guns may carry as many box mags as they wish. LMG's that use hi-caps are limited to one, but may have as many low caps as they wish. The reason for only one hi is so that they cannot just give out hi-caps to other players.
NIA-GEAR AND GUN RULES -------------------------------- -Gear and guns are mission specific. They will change depending on the milsim and the scenario. -Weapons must match the gear type (No AK's with Cadpat)* *Note: Some exceptions may apply, for example, an upgraded tactical AK could be used. Please PM Hortons Heros if you have any concerns)
---EXAMPLES OF GUNS AND GEAR--- -Tiger Stripe-Armalite, MP5, LMG -Team Terror UZI, AK, LMG (AK varient LMG's) -Flectarn G36, AUG, LMG -ACU Armalite, M14, M249 ------------------------------------------
-BDU's must match, or be have the same color bases (BDU=Tops, Bottoms and some sort of issue type headdress. Boots are a must, but can just be boots) -Gear like LBV, Ciras, SAAV, Chest rigs, Weesatch, Drop-leg holsters...etc can be any color. -These rules are here because teams will be broken up by specific gear requirements (example Digital, street clothes, miss matched, green based, desert based, where's Waldo shirts and glasses)
For the guns and gear not listed please PM Hortons Heros to verify that they may be used. | |
| | | Hortons Heros Toast
Number of posts : 3838 Age : 41 Location : Intown Registration date : 2005-10-26
Player Info Club Status: Member Geo: Local Tags:
| Subject: Re: Game Style/Type Mon 12 Mar 2007, 4:26 pm | |
| We are looking at two different things here, the ammo and gear rules of the NIA and the tags that go at the top of briefings to let players know what a day will consist of. If nooone has any other thoughts on these then I will post and lock them away somewhere so we can use them.
Is there any info that players should know about to help them get a reading on a day. These would be required field for a day to run. Example being that if there is noone to run the day then it doesn't run.
IDEAS -------------------------------------------
-Open Games Basiclly run and gun styles of games. Not much structure, run by anyone who shows up.
GAME LEADER-whoever attends GAME PLAY-Spur of the moment short games GAME LENGTH-none GEAR-none is required AMMO LIMITS-none TEAMS-Pending on numbers and what is decided on the moment OTHER INFO-none
Training Games. Exactly as they sound, be prepared to learn and to spend the day working on specific skills that relate to the sport of Airsoft. *May soon become a requirement to attend Milsims. If you are unable to attend then a course or a run through by a recognized club president will do. GAME LEADER-Recognized trainer GAME LEADER-Specific games to work on specific skills and group tactics GAME LENGTH-Various GEAR-Pending on trainer AMMO LIMITS-Mission Specific TEAMS-TBA OTHER INFO-none
Operations Much more structure. More planned movements, team objectives are given and required to perform certain tasks. If your coming to shoot lots then this isn't the game for you.
GAME LEADER-SPECIFIC PERSON-example Daes and Chinese GAME PLAY-1 or 2 slow paced games that have specific objectives GAME LENGTH-Mission Specific GEAR-Mission Specific (will be included in briefing) AMMO LIMITS-Mission Specific (will be included in briefing) TEAMS-Mission Specific (will be included in briefing) OTHER INFO-None
Event Largest Milsim, be ready for one long game. Due to the amount of people and the amount of organizing that takes place many of the rules are mission specific. Tactical movements, working as a team and performing large and various objectives. SIGN UP THREAD IS A MUST!
GAME LEADER-Specific Person for each team GAME PLAY-1 slower paced game GAME LENGTH-Mission Specific GEAR-Mission Specific (will be included in briefing) AMMO LIMITS-Mission Specific (will be included in briefing) TEAMS-Mission Specific (will be included in briefing) OTHER INFO-None
Last edited by on Mon 12 Mar 2007, 5:12 pm; edited 1 time in total | |
| | | =Daes= CHAIRLORD
Number of posts : 1310 Age : 42 Location : Victoria/Alberta Registration date : 2005-10-28
Player Info Club Status: Member Geo: Too far away... Tags:
| Subject: Re: Game Style/Type Mon 12 Mar 2007, 5:09 pm | |
| Wow, now that is nicely detailed but covers all bases at the same time. MilSim rules seem to be complete. I will mention elsewise if I find anything but they seem good. I realize that people may complain about gear/gun matching but if you have evidence to support your kit, then go for it, just let the organizer know. Excellent division between the 4 games, my one notice is that OP's games can have a lot of shooting, but yeah, prolly not as much as open games (I prefer to can them open games over skirmish games because I am all about semantics ). Other then that, I doubt there will be much confusion, hopefully. -Doug | |
| | | Hortons Heros Toast
Number of posts : 3838 Age : 41 Location : Intown Registration date : 2005-10-26
Player Info Club Status: Member Geo: Local Tags:
| Subject: Re: Game Style/Type Mon 12 Mar 2007, 5:12 pm | |
| This is Mikes copy and wording (I like it better than mine) .
I'll make the skirmish change | |
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